package engine.sound
{
	import engine.math.*;
	import flash.media.*;
	
	public class RxSoundManager
	{
		public function RxSoundManager()
		{
		}
		
		public static function Initialize(param1:Number) : void
		{
			RxSoundChannel.Initialize();
			RxSoundChannel.SetAttenuationDistance(param1);
		}
		
		public static function SetGlobalVolume(param1:Number) : void
		{
			var _loc_2:* = new SoundTransform();
			_loc_2.volume = param1;
			SoundMixer.soundTransform = _loc_2;
		}
	}
}